So I've lost sleep over the last week because I've been trying to convince people Social games are not evil. I've had some good counter arguments thrown at me. Sleep lost. Counter Arguments and finally I hit on the key. So I recorded a Presentation With AUDIO. ....but then the audio didn't record.
So POV declared The October Challenge : Make a game in a month and sell it. New Grid system for Game. The game is relatively simple and based in the Channels of Power world using some ideas from the MMO I was making. The idea is I will use Google App Engine as a backend and Unity as a front end.
Mere-Mortals games division is now shut. We were working late a few weeks back when the news was delivered and well the final final final letter came through today. It's all quite a process, which started with a large round of redundancies as we tried to pull through but couldn't.
I pull in Nick Lewis and Neil Richardson again to discuss some technical art talks from Develop. The main talks we focus on are Jolyon Webb from Blitz games RnD talk, and a talk about the EyePet from James Answer. We talk about RnD teams, and process.
I pull in Nick Lewis and Neil Richardson to discuss balancing art and code needs. We talk about how to get the best out of both. How programmers and artists can get the most out of each other. Communication between teams, and how to manage it.
Aqua Attack Facebook Page So into the hot box I grab Tony Carter and DT to talk about our new release, AquAttack. Some topics we cover. Micro Production vs Traditional Console. Difficulty, Challenges and High scores. Finding the Fun. Digital Marketing. Quality and Innovation balance.
So I pulled in our two Testers, Andy Bell (@acidphire21) and Stephen Rowe to talk about the joys and realities of being a games tester. Here is a rough order of things we talk about, no transcript I'm afraid. What Reality Bomb would you drop on someone looking to be a tester?
We are back guys, the new site is launched and the first podcast is up. I grab Tim Kelsey & Neil Richardson to discuss cross platform development. In a world with iPhones, PS3, Wii and PC how do we write code across all these systems.
Claire’s Consciousness Calls: Designing with Limitations. Count the umms, arrs, tongue clicks and extended vowels as I stumble unedited through the topic of embracing the pain and abuse you will receive to your sparkling wide eyed puppy of an idea. Define Limitation. Reasons and Logic.
Claire’s Consciousness Calls: Women in Games. Women in Games conference canceled due to ‘low delegate numbers’ got me so angry I just had to get my voice onto the web again. DISCLAIMER: CCC is provided as it without editing, umms, arrrs, ands, possibly with a swear word or two.
Welcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work. Topics. Welcome Back. Big Thank You. PTK. University Catch Up. Links. Code Refrence. Libaries, Source and Presentation.
We talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil. Topics. Weekend of Code. Base Structure. Inheritance. Static, Dynamic and Reinterpret casting. Links. Inheritance at CPlusPlus. Game Object Structure: Inheritance vs. Aggregation.
RSS MP3. [Warning: Non-technical cast. Normal show style returns next week.] So we are back! I've moved into a house of Crazy. Prepare to meet. Jason: Web Head. Neil: Audiophile and Angry Guy. Dash: The Dutchman. Dan: The Last One. Together they make my new home the Pixel Place the place it is.
RSS MP3. So I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things. Topics. Our big first year maths assignment. A quick talk about Headers and Objects. Creating STL compliant Objects. Using STL to manage data.
RSS MP3. So lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on. I'm not throwing you guys in the deep end yet but I hope to ramp up to speed soon. Links. Helper Files. PTK Libary. PTK Forum. STL Guide for next week.
RSS MP3. We talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of blank pages. No that's not right you need a keyboard and understanding of how not to drop the reference.
RSS MP3. RSS. MP3. Come and let us tackle the pretty and fun world of 2D games. The best and funnest way for quick and small games. On the plate this week we have an errata to last weeks cast, some announcements, the history of 2d games and the basic setup of 2d game. Links. Good Text mode demo.
RSS MP3. So we talk memory management, pointers and the insanity caused by leaks and overflows. So come talk static plumbing with us as we dive into the heap and stack on the terrible puns. So onwards to the ramblings of insane programmer with a mic and block of cheese.
RSS MP3. We talk about whether or not games make you think and what we can do to make smarter games. So using Genetic programming a few drinks and a love of games come in and join us. Also as promised I've linked the Checkers game below, be sure to check out the code before the next cast. Links.
RSS MP3. Christmass is here and so is our show. Oh well we have our Wii's, XNA launched, played Gears of War and University has closed down for the winter break. How do we feel about normal maps and Pizza? Come in and Find out. Links. XNA Website. Sensor Bar Explained. Wii Accelaromter Explained.
RSS MP3. Emma and I are BACK! I'm still finding where where put Hamster so in the mean time I grabbed a pet from our class. So we were cursed, its been decided. This week we talk about Wii, PS3 and Gears of Wars launch. Some Stuff we talk about. Out of Order Execution. AI Live Move.
Happy Halloween! Come join us as we discuss Language, Ghost Dry Cleaning, and of course baby stacking. We've ditched the background music and thrown in a new bunch of audio treats. So strap down your favourite aquatic mammal, grab a match and get ready for it. We cover.
Welcome one and all to Game Programmers in Training. We have done it ladies and gentlemen. The site is up and the podcast feed works. Can you believe it. I know I didn't quite make my midnight launch window but hey nobodies perfect. So anyway its there.
Emma and Hamster came over yesterday after lectures to record. Oh my word was I freaking out. First the long wait to get the mics and mixers and million other things. Then the last minute rush for adapter jacks ect...