So the second biggest shot, the walk up and meep sequence needs some polish. I need to re-render it at a higher quality. The little guy needs to blink. I wasn’t happy with light balls. Now the real question… White or Green lighting strip?
I am back at work. My laptop is 20hrs into a 90hr render. Post from iPhone as my laptop is locked in the grasp of uber render.
Lets put a pin on it. Well the animation on the screen, I had ideas of really complex animations and stuff but it doesn’t really need it an time is short. So I just made a quick avi of scrolling code, it seems to fit. Also the cuteness of Frank is in the tube.
All done. The pipes are cleaned up. I’m not cleaning the IK pipe as its a messy mangle, but I’m leaving it in because its educational and this is a university assignment. I’ll just make sure the camera avoids it. Tried making the red lights wash more to the nearby materials.
Overnight. Okay so some serious progress with texturing, cameras, materials and the like. The render times are getting silly though. I rendered an overnight job at full quality every 45th frame (not all included due to Tumblr limit).
Success!!! Doesn’t look very different but its VERY different. The wires animate around the pipes. The second pipe is in using spline & loft (animates nicer than my messy IK). Everything without a proper UV map has been mapped.
Glass Glass Glass. Wrapping my head around the materials system again. I think the work will need some great texturing and lighting to come alive. Also I think the quality of the green goo and smoke will have a high impact. I still want to keep things light though.
Soooo the university tasks list commences. I have a short amount of time to do a lot of overdue work :P. Story Board Notes. Camera fly around. Focus on Read outs. Start Drainage. Camera pull back for full view. Drain tube and drop lid. Heavy smoke emissions from the top of the tube.