Flammable Penguins Blog The internet home of Claire Blackshaw

30Sep/100

Ludum Dare: The October Challenge

So POV declared The October Challenge : Make a game in a month and sell it.

New Grid system for Game

New Grid system for Game

The game is relatively simple and based in the Channels of Power world using some ideas from the MMO I was making. The idea is I will use Google App Engine as a backend and Unity as a front end.

Setting up a Defence

First a player is given a limited budget to setup the corporate defences on a location. They will also need to script and issue orders. They are contractor to be brought in to setup the defences. It is then saved on the server.

Attacking

Then using a limited budget an attacker equips a team and selects a mission from the server. Then using X-Com turn based style combat they must break through the defences.

Reputation and Replays

The moment the defences are breached that replay is saved for the viewing of the defender. Reputation is built up for how many assaults a map can take. Offensive reputation for breaking assaults with minimal failures. This is of course weighted and balanced, and persistent.

Scope

For the challenge I'm keeping it very very feature light. The plan is to sell pre-order copies at the end of the month if I feel the project is going well and then continue development. Much as many other indie games are doing.

In terms of DRM and platform. I'm going to be releasing PC version with possibility for future platforms. The DRM is online-always account based system. So basically the client is DRM free so to speak and can be installed multiple times but your account is persistent and can only be logged in at one machine. The online is needed to play the game.

Feedback welcome!

Podcast Problems

I have an idea on how to relaunch the podcast but I'm having trouble getting audio equipment together. Please bear with me on that count.

11Aug/100

Badda Booom!

Mere-Mortals games division is now shut.

We were working late a few weeks back when the news was delivered and well the final final final letter came through today. It's all quite a process, which started with a large round of redundancies as we tried to pull through but couldn't. The company is still running but sans Games. Many good people are now out of work, some have already found new work but it's done.

There were a lot of good people doing their best. The question WHY has been thrown around and to be frank there is no way of answering it without sounding like an ass. Throwing mud gives leaves you dirty.

I will say that there were clear failings in certain keys areas, and I would love to do a post-mortem on it. Sadly our industry is small, secretive and in some cases petty. So it's very hard to dissect such a thing academically without shooting your career in the foot.

I will say that a key bad point has been removed, and is hopefully bleeding in some dark alley, and that the remaining managers are well aware of past mistakes. I wish them all the best and hope they pull through. I encourage anyone to take a second look at the company because in many ways it is now a healthier place.

Hunting for a job

Well the hunt has been on for some time now and I will say there are two opportunities I'm waiting on like a kid before Christmas. I honestly don't know which one I want more but there are both jackpot prizes.

I did have a lot of trouble with the whole Games Designer & Programmer thing. While most industry vets see the strength of that, and even the inevitable crossover well it confuses interviewers. You are a funny shaped peg they have a hard time hiring. So in the end I made two CVs and chose the most appropriate.

Podcast Problems

Noticed some trouble with the iTunes feed which is now fixed, sorry for the delays. Obviously I can no longer use the awesome sound setup at work so I'm looking into making other plans. Please let me know what you most want to see out of the cast.

All the best,
Claire