1Oct/100
COP: Game Flow
So basically that's the game flow detailed there. The mission select is of course random.
Tonight development goal is as follows.
Build a blueprint and save it
One Page Designs
I am becoming a bigger fan of vector based one page designs. The 80 page word document which never gets read gets trumped by the A1 wall poster with overview.
27Jun/100
Podcast #2: Life of a QA guy
So I pulled in our two Testers, Andy Bell (@acidphire21) and Stephen Rowe to talk about the joys and realities of being a games tester.
Here is a rough order of things we talk about, no transcript I'm afraid.
- What Reality Bomb would you drop on someone looking to be a tester?
- The Best Parts of the job?
- Qualifications and Skills
- How do you keep things fresh and test in new ways?
- Software and Reporting Tools
- We talk about Glo and the unique challanges of QA internal IP
- What's the difference between a fix, feature or pipe dream?
- Difficulty how do you test that?
- How do you test a Tutorial for something you already understand?
- Motion Controller Testing
- Favourite console to test on?
- QA Pains and Nightmares?
- Worst console to test on?
- Doing builds and signing them off?
- NDA Pains
- Blame Day, and bouncing bugs
Hope you enjoyed this week. Please provide feedback
- Comment on the Blog Post
- Poke me on Twitter (@EvilKimau)
- Suggest new topics on our Topics Suggestion Page.


