Flammable Penguins Blog The internet home of Claire Blackshaw

12Apr/100

Second biggest shot



So the second biggest shot, the walk up and meep sequence needs some polish.

  • I need to re-render it at a higher quality
  • The little guy needs to blink
  • I wasn’t happy with light balls

Now the real question… 

White or Green lighting strip?

7Apr/100

My laptop is 20hrs into a 90hr render



I am back at work. My laptop is 20hrs into a 90hr render. Post from iPhone as my laptop is locked in the grasp of uber render.

30Mar/100

Lets put a pin on it



Lets put a pin on it

Well the animation on the screen, I had ideas of really complex animations and stuff but it doesn’t really need it an time is short. So I just made a quick avi of scrolling code, it seems to fit.

Also the cuteness of Frank is in the tube. Considered modelling the cute features so the Final Gather worked better and the highlights were more relevant. Again time is short and it would be hard to reproduce exactly.

So all done, lets put it to bed until I can throw hours and hours of render time. Then compose the video and link audio to it.

30Mar/100

The pipes are cleaned up



All done

The pipes are cleaned up. I’m not cleaning the IK pipe as its a messy mangle, but I’m leaving it in because its educational and this is a university assignment. I’ll just make sure the camera avoids it.

Tried making the red lights wash more to the nearby materials. It works nicely on the top light with the pipes and the stair lights but the angles aren’t quite right for the down lights on the base unit. Also the tube light doesn’t have much to bounce off. So I’m leaving it as is.

The Goo falloff diffuse shader works well I think. I just need to compile the 2D animation for the big screen TV and the scene will be complete. The 3D work for this shot is all done.

30Mar/100

Overnight



Overnight

Okay so some serious progress with texturing, cameras, materials and the like. The render times are getting silly though. I rendered an overnight job at full quality every 45th frame (not all included due to Tumblr limit). 

  • The big TV screen is going to have some pre-rendered animation on via animated texture
  • There are one or two intersecting wires which need cleaning up.
  • The Green Goo and bubbles I’m going to introduce some colour difference based on camera facing normal if I can. Maybe up their emission in lumen.

This is the longest continuous, and most complex shot. Other shots include.

  • Some initial close-up fly bys of machinery and screens, finally doing full reveal of machine in frame. Lots of small bitty shots which will need compositing.
  • The green lights change to red
  • After this long shot one quick look at some screens.
  • Some shots of the red lights switching back to green.
  • Walk up, stairs, camera using walking bob animation for first person feel. To reveal cute frank inside.
  • Meep Shot.

Sounds like loads but its mostly camera animation so no biggie there. The only thing that worries me are my render times are silly numbers. Which means I might need to postpone the final render to when I’m back at work and can leave my computer running a 30+ render.

Please comment below or tweet @EvilKimau for your thoughts if you have any.

Good to be making progress :)

29Mar/100

Success!!!



Success!!!

Doesn’t look very different but its VERY different.

  1. The wires animate around the pipes
  2. The second pipe is in using spline & loft (animates nicer than my messy IK)
  3. Everything without a proper UV map has been mapped

No full blown render as it takes too much time out of my productive cycle

27Mar/100

Glass Glass Glass



Glass Glass Glass

Wrapping my head around the materials system again. I think the work will need some great texturing and lighting to come alive. Also I think the quality of the green goo and smoke will have a high impact.

I still want to keep things light though.

Having some trouble getting out of game mode into render mode. I’m so used to game assets that every vertex and edge counts. Hard habit to break. I did most of my modelling, texturing and animation back in the Quake 2 days. Making maps and new characters. Hard to get over the strict texture and vert limits of those old days. I keep finding myself welding verts and lining things up on a minute level. *shudder*

26Mar/100

Story Board Notes



Soooo the university tasks list commences.
I have a short amount of time to do a lot of overdue work :P

Story Board Notes

  1. Camera fly around
  2. Focus on Read outs
  3. Start Drainage
  4. Camera pull back for full view
  5. Drain tube and drop lid
  6. Heavy smoke emissions from the top of the tube. Smoke should drop.
  7. Wait for process to finish and smoke to clear
  8. Leaving a moment of confusion as nothing is there
  9. Camera fly in 
  10. Camera comes in closer
  11. Camera goes up and points down
  12. As camera comes closer Frank looks up
  13. Frank is sweet puppy eyes and cute
  14. Make “Meep” sound
  15. THE END