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	<title>Comments for Flammable Penguins Blog</title>
	<atom:link href="http://www.claire-blackshaw.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.claire-blackshaw.com/blog</link>
	<description>The internet home of Claire Blackshaw</description>
	<lastBuildDate>Fri, 09 Sep 2011 07:50:58 +0000</lastBuildDate>
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		<title>Comment on Judging Daring Doers by WebPad: Bring your Own Controller &#171; Flammable Penguins Blog</title>
		<link>http://www.claire-blackshaw.com/blog/2011/08/judging-daring-doers/comment-page-1/#comment-762</link>
		<dc:creator>WebPad: Bring your Own Controller &#171; Flammable Penguins Blog</dc:creator>
		<pubDate>Fri, 09 Sep 2011 07:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.claire-blackshaw.com/blog/?p=767#comment-762</guid>
		<description>[...] my Useless Designer series to talk about a personal project which has me very excited. While judging Dare I came across a good idea which could be brilliant: using a mobile device as the controller in a [...]</description>
		<content:encoded><![CDATA[<p>[...] my Useless Designer series to talk about a personal project which has me very excited. While judging Dare I came across a good idea which could be brilliant: using a mobile device as the controller in a [...]</p>
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		<title>Comment on Stop being the Useless Designer by Brad Merritt</title>
		<link>http://www.claire-blackshaw.com/blog/2011/08/stop-being-the-useless-designer/comment-page-1/#comment-737</link>
		<dc:creator>Brad Merritt</dc:creator>
		<pubDate>Wed, 10 Aug 2011 18:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.claire-blackshaw.com/blog/?p=764#comment-737</guid>
		<description>I saw your post on AltDevBlog, I learned some nice Excel tricks. I never knew I could name a range of cells. Thanks!</description>
		<content:encoded><![CDATA[<p>I saw your post on AltDevBlog, I learned some nice Excel tricks. I never knew I could name a range of cells. Thanks!</p>
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		<title>Comment on The Hidden Evil of the Micro Transaction by admin</title>
		<link>http://www.claire-blackshaw.com/blog/2011/07/the-hidden-evil-of-the-micro-transaction/comment-page-1/#comment-733</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 14 Jul 2011 18:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.claire-blackshaw.com/blog/?p=753#comment-733</guid>
		<description>I wrote this article because I&#039;ve spent the last 9 months working on a MTX game, called 8Realms, and the last few weeks have been intensive monetisation design, and discussion so it was on my mind a lot.

Having said that I was watching the CCP storm, I have a few friends who work there, and other goings on with interest because I have a lot to say on the topic. Most of which I can&#039;t say because it&#039;s all NDA or not publicly released yet. It&#039;s a fascinating challenge trying to innovate in the social &amp; MTX space and not be another me-too Facebook style product.</description>
		<content:encoded><![CDATA[<p>I wrote this article because I&#8217;ve spent the last 9 months working on a MTX game, called 8Realms, and the last few weeks have been intensive monetisation design, and discussion so it was on my mind a lot.</p>
<p>Having said that I was watching the CCP storm, I have a few friends who work there, and other goings on with interest because I have a lot to say on the topic. Most of which I can&#8217;t say because it&#8217;s all NDA or not publicly released yet. It&#8217;s a fascinating challenge trying to innovate in the social &amp; MTX space and not be another me-too Facebook style product.</p>
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		<title>Comment on The Hidden Evil of the Micro Transaction by Jonathan Ferguson</title>
		<link>http://www.claire-blackshaw.com/blog/2011/07/the-hidden-evil-of-the-micro-transaction/comment-page-1/#comment-732</link>
		<dc:creator>Jonathan Ferguson</dc:creator>
		<pubDate>Thu, 14 Jul 2011 17:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.claire-blackshaw.com/blog/?p=753#comment-732</guid>
		<description>I&#039;m curious, did you write this article in response to the recent meltdown in EVE or is your terminology (Greed is NOT good) just a coincidence?

Great article.</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious, did you write this article in response to the recent meltdown in EVE or is your terminology (Greed is NOT good) just a coincidence?</p>
<p>Great article.</p>
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		<title>Comment on Do Tutorials suppress Play? by Do we need tutorials? Drija</title>
		<link>http://www.claire-blackshaw.com/blog/2010/07/do-tutorials-suppress-play/comment-page-1/#comment-99</link>
		<dc:creator>Do we need tutorials? Drija</dc:creator>
		<pubDate>Mon, 15 Nov 2010 18:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.claire-blackshaw.com/blog/?p=583#comment-99</guid>
		<description>[...] Copied from Blog Post  for explanation and context [...]</description>
		<content:encoded><![CDATA[<p>[...] Copied from Blog Post  for explanation and context [...]</p>
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		<title>Comment on Quality of Life by admin</title>
		<link>http://www.claire-blackshaw.com/blog/2010/10/quality-of-life/comment-page-1/#comment-81</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 17 Oct 2010 08:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.claire-blackshaw.com/blog/?p=650#comment-81</guid>
		<description>Sadly many times its not a choice. While you may not be contracted or forced into there exists an unspoken requirement for it. In recent projects I was lead and had accountability. 

So when poor decisions or unrealistic demands were made of the team then you either need to fight and oppose the source of these demands (sometimes impossible, other times at risk of employment) or just find some way of addressing them.</description>
		<content:encoded><![CDATA[<p>Sadly many times its not a choice. While you may not be contracted or forced into there exists an unspoken requirement for it. In recent projects I was lead and had accountability. </p>
<p>So when poor decisions or unrealistic demands were made of the team then you either need to fight and oppose the source of these demands (sometimes impossible, other times at risk of employment) or just find some way of addressing them.</p>
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		<title>Comment on Quality of Life by NeiloGD</title>
		<link>http://www.claire-blackshaw.com/blog/2010/10/quality-of-life/comment-page-1/#comment-80</link>
		<dc:creator>NeiloGD</dc:creator>
		<pubDate>Sun, 17 Oct 2010 05:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.claire-blackshaw.com/blog/?p=650#comment-80</guid>
		<description>I&#039;m hoping my new job doesn&#039;t demand too much overtime either - I have been telling you for a long time to just not do it! Glad you&#039;re finally in a happy place though :-) Love the choice of picture though!</description>
		<content:encoded><![CDATA[<p>I&#8217;m hoping my new job doesn&#8217;t demand too much overtime either &#8211; I have been telling you for a long time to just not do it! Glad you&#8217;re finally in a happy place though <img src='http://www.claire-blackshaw.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Love the choice of picture though!</p>
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		<title>Comment on Chess and Unity by admin</title>
		<link>http://www.claire-blackshaw.com/blog/2010/08/chess-and-unity/comment-page-1/#comment-57</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 01 Sep 2010 07:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.claire-blackshaw.com/blog/?p=625#comment-57</guid>
		<description>Again the documentation takes you through most the quirks, and of course its easier to find quirks the more systems you&#039;ve worked with because you get much better at spotting quirks.

This is a good page though
http://www.unifycommunity.com/wiki/index.php?title=Head_First_into_Unity_with_JavaScript

Also I&#039;ve pretty much stopped googling stuff with rare exceptions and just going straight to the docs.</description>
		<content:encoded><![CDATA[<p>Again the documentation takes you through most the quirks, and of course its easier to find quirks the more systems you&#8217;ve worked with because you get much better at spotting quirks.</p>
<p>This is a good page though<br />
<a href="http://www.unifycommunity.com/wiki/index.php?title=Head_First_into_Unity_with_JavaScript" rel="nofollow">http://www.unifycommunity.com/wiki/index.php?title=Head_First_into_Unity_with_JavaScript</a></p>
<p>Also I&#8217;ve pretty much stopped googling stuff with rare exceptions and just going straight to the docs.</p>
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		<title>Comment on Chess and Unity by LoneStranger</title>
		<link>http://www.claire-blackshaw.com/blog/2010/08/chess-and-unity/comment-page-1/#comment-56</link>
		<dc:creator>LoneStranger</dc:creator>
		<pubDate>Tue, 31 Aug 2010 21:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.claire-blackshaw.com/blog/?p=625#comment-56</guid>
		<description>I&#039;ve been tinkering with Unity for the past week or so. I find it very interesting, though frustrating at times. You wouldn&#039;t happened to have found a good Quirks website, have you? I find that I spend half my time googling things and wasting my time sorting through crap.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been tinkering with Unity for the past week or so. I find it very interesting, though frustrating at times. You wouldn&#8217;t happened to have found a good Quirks website, have you? I find that I spend half my time googling things and wasting my time sorting through crap.</p>
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		<title>Comment on Turn Based Strategy and Casual Games by LoneStranger</title>
		<link>http://www.claire-blackshaw.com/blog/2010/08/turn-based-strategy-and-casual-games/comment-page-1/#comment-52</link>
		<dc:creator>LoneStranger</dc:creator>
		<pubDate>Mon, 16 Aug 2010 04:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.claire-blackshaw.com/blog/?p=606#comment-52</guid>
		<description>I&#039;ve been wanting to do this for over a decade now. :( Sadly, I&#039;m lazy.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been wanting to do this for over a decade now. <img src='http://www.claire-blackshaw.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Sadly, I&#8217;m lazy.</p>
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