Game Pit #15: Into the Pixel Pit

[Warning: Non-technical cast. Normal show style returns next week.]
So we are back!
I've moved into a house of Crazy. Prepare to meet.
Jason: Web Head
Neil: Audiophile and Angry Guy
Dash: The Dutchman
Dan: The Last One
Together they make my new home the Pixel Place the place it is.
Weekend of Code
More on Monday but this coming weekend we are having a weekend of Code for the Games course students but outsiders are welcome. Its a simple theme game, no game makers comp. You have from 18:00 on Friday till 24:00 on Sunday to make a game from scratch.
Game PIT #14: Rank and File

So I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things.
Topics
- Our big first year maths assignment
- A quick talk about Headers and Objects
- Creating STL compliant Objects
- Using STL to manage data
- Event Handlers and Message Queues
Links
- Mumit's STL Newbie guide
- Source for this Show
- Data Structures
- PTK 2D Game Engine for Mac os X and Win32
- STL Containers
- Claire Blackshaw
Game PIT #13: Sky is Falling Down!

So lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on.
I'm not throwing you guys in the deep end yet but I hope to ramp up to speed soon.
Links
- Claire Blackshaw
Game PIT #12: Move and shake, shake

We talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of blank pages. No that's not right you need a keyboard and understanding of how not to drop the reference.
Crazy little people with a desire to swim in this flatlander world. Join us in the second dimension.... I'm running out of type and I'm walking into a wall of blabbering insanity. So here is what we talk about.
- Image Collections
- Sprite Collections
- Delta Timer
- Claire Blackshaw
Game PIT #11: 2D Games!

Come and let us tackle the pretty and fun world of 2D games. The best and funnest way for quick and small games.
On the plate this week we have an errata to last weeks cast, some announcements, the history of 2d games and the basic setup of 2d game.
Links
Good Text mode demo
PTK 2d API engine
Take a look at our code section.
Difference between Char* and Char[]
is &table\[0\] same as table
- Claire Blackshaw
Game PIT #10: Stop Pointing at Me!

So we talk memory management, pointers and the insanity caused by leaks and overflows. So come talk static plumbing with us as we dive into the heap and stack on the terrible puns. So onwards to the ramblings of insane programmer with a mic and block of cheese.
Links
Everything you need to know about pointers in C
The Function Pointer Tutorials
GameDev.net - A Tutorial on Pointers and Arrays in C
- Claire Blackshaw
Game Pit #9: Genetics

We talk about whether or not games make you think and what we can do to make smarter games. So using Genetic programming a few drinks and a love of games come in and join us.
Also as promised I've linked the Checkers game below, be sure to check out the code before the next cast.
Links
Checkers Game
7 Zip
Wiki on Genetic Programming
Genetic Programming Hub 1
Genetic Programming Hub 2
Distributed Genetic Programming Framework
Genetic Programming in C/C++
Nifty little Video
Neat little Collection
- Claire Blackshaw
Game PIT #6 : Merry Xmass for all given values of X

Christmass is here and so is our show. Oh well we have our Wii's, XNA launched, played Gears of War and University has closed down for the winter break. How do we feel about normal maps and Pizza?
Come in and Find out.
Links
XNA Website
Sensor Bar Explained
Wii Accelaromter Explained
WiiMote Driver
Normal Mapping
- Claire Blackshaw
Game PIT #4 : Pick and Choose

Emma and I are BACK! I'm still finding where where put Hamster so in the mean time I grabbed a pet from our class. So we were cursed, its been decided. This week we talk about Wii, PS3 and Gears of Wars launch.
Some Stuff we talk about
- Out of Order Execution
- AI Live Move
- Gears of War Commercial
- WII US Commercial
- WII UK Commercial
- PS3 Commercial BABY
- PS3 Commercial EGGS
- Smash my PS3
- Smash my WII
Hope it satisfies your hunger. On a side note I have ditched the background music and shuffled things around. Also the site has updated. Checkout the code page for tutorial links and other little surprises.
We need FEEDBACK so we can tailor the cast to what's needed. Thanks in advance.
- Claire Blackshaw
GamePit #2: Give a Penny, Take a Penny

Game PIT #2 : Give a Penny, Take a Penny
Happy Halloween! Come join us as we discuss Language, Ghost Dry Cleaning, and of course baby stacking. We've ditched the background music and thrown in a new bunch of audio treats. So strap down your favourite aquatic mammal, grab a match and get ready for it.
We cover
- What the heck is this C++ thing?
- Should ghosts change their clothes?
- Does a player have rights?
- How does our first programming assignment measure up?
Hope it satisfies your hunger. On a side note I have ditched the background music and shuffled things around. Also the site has updated. Checkout the code page for tutorial links and other little surprises.
We need FEEDBACK so we can tailor the cast to whats needed. Thanks in advance.
- Claire Blackshaw