Flammable Penguins Blog The internet home of Claire Blackshaw

14Oct/100

Penguin Presentation: Social is not Evil

So I've lost sleep over the last week because I've been trying to convince people Social games are not evil. I've had some good counter arguments thrown at me. Sleep lost. Counter Arguments and finally I hit on the key. So I recorded a Presentation With AUDIO

....but then the audio didn't record. At almost the same time a great article was published which said it better than I could. Though I still have some things to say on the matter.

Read that great article here - Facebook Games Level Up

My point is basically this, stop treating time, money and friends as currency and instead as an investment. If the player is not gaining something from the experience your wasting their time and money. If your using their friends as currency in a fashion which degrades rather than improves friendships your damaging them socially.

Have a slide share of the slides (without audio), most the content was audio :'(

21Jul/100

Podcast #5: Develop Technical Art


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I pull in Nick Lewis and Neil Richardson again to discuss some technical art talks from Develop. The main talks we focus on are Jolyon Webb from Blitz games RnD talk, and a talk about the EyePet from James Answer.

We talk about RnD teams, and process. How to get artists into RnD and the advantages of doing more in Maya. Look at the advantages of Facial Bone Rigging vs Morph Target. The right right way or the hacked way. Re-targeting animations for systems like Move & Kinetic.

Next time we will dive into the conversation we touched on at the end, of game drama.

Hope you enjoyed this week. Please provide feedback

11Jul/100

Podcast #4: Balancing Art & Code


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I pull in Nick Lewis and Neil Richardson to discuss balancing art and code needs. We talk about how to get the best out of both. How programmers and artists can get the most out of each other. Communication between teams, and how to manage it.

We also divert onto terminology, UV scrolling, cell shading, palletisation, and Futurama.

Hope you enjoyed this week. Please provide feedback

4Jul/100

Podcast #3: AquAttack


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Aqua Attack Facebook Page Aqua Attack Facebook Page

So into the hot box I grab Tony Carter and DT to talk about our new release, AquAttack.
Some topics we cover

  • Micro Production vs Traditional Console
  • Difficulty, Challenges and High scores
  • Finding the Fun
  • Digital Marketing
  • Quality and Innovation balance
  • Unique Art style
  • Accessiblity and Colour Blindness
  • Creating the Advert

Edit: Whoops the correct spelling is AquAttack, fixed.

Hope you enjoyed this week. Please provide feedback

27Jun/100

Podcast #2: Life of a QA guy

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So I pulled in our two Testers, Andy Bell (@acidphire21) and Stephen Rowe to talk about the joys and realities of being a games tester.

Here is a rough order of things we talk about, no transcript I'm afraid.

  • What Reality Bomb would you drop on someone looking to be a tester?
  • The Best Parts of the job?
  • Qualifications and Skills
  • How do you keep things fresh and test in new ways?
  • Software and Reporting Tools
  • We talk about Glo and the unique challanges of QA internal IP
  • What's the difference between a fix, feature or pipe dream?
  • Difficulty how do you test that?
  • How do you test a Tutorial for something you already understand?
  • Motion Controller Testing
  • Favourite console to test on?
  • QA Pains and Nightmares?
  • Worst console to test on?
  • Doing builds and signing them off?
  • NDA Pains
  • Blame Day, and bouncing bugs

Hope you enjoyed this week. Please provide feedback

20Jun/100

Podcast #1: Cross Platform Development

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We are back guys, the new site is launched and the first podcast is up.

I grab Tim Kelsey & Neil Richardson to discuss cross platform development. In a world with iPhones, PS3, Wii and PC how do we write code across all these systems. That question is put on the table and we hear two different approaches.

Please provide feedback and suggest new topics on our Topics Suggestion Page.

27Mar/100

Claire’s Consciousness Calls

Claire’s Consciousness Calls: Designing with Limitations

Count the umms, arrs, tongue clicks and extended vowels as I stumble unedited through the topic of embracing the pain and abuse you will receive to your sparkling wide eyed puppy of an idea.

  1. Define Limitation
  2. Reasons and Logic
  3. Fighting (optional)
  4. Acceptance
  5. Embrace or Minimize

DISCLAIMER: CCC is provided as it without editing, umms, arrrs, ands, possibly with a swear word or two. The views expressed within are solely those of Claire at the moment of random spouting into a microphone. Should not be taken to seriously cause I don’t.

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18Mar/100

Claire’s Consciousness Calls: Women in Games

Claire’s Consciousness Calls: Women in Games

Women in Games conference canceled due to ‘low delegate numbers’ got me so angry I just had to get my voice onto the web again.

DISCLAIMER: CCC is provided as it without editing, umms, arrrs, ands, possibly with a swear word or two. The views expressed within are solely those of Claire at the moment of random spouting into a microphone. Should not be taken to seriously cause I don’t.

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1Mar/080

Game PIT #17: Two Point Oh

Welcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work.

Topics

  • Welcome Back
  • Big Thank You
  • PTK
  • University Catch Up

Links

- Claire Blackshaw

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9Oct/070

Game Pit #16: I am your SUPER CLASS

We talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil.

Topics

  • Weekend of Code
  • Base Structure
  • Inheritance
  • Static, Dynamic and Reinterpret casting

Links

- Claire Blackshaw

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