Flammable Penguins Blog The internet home of Claire Blackshaw

20Mar/080

WOC: Progress

Okay I think I have an idea. SWING CAR

The idea is quite simple you have a car with a grappling hook and a track you cant navigate without grappling across gaps, and swing all around.

20Mar/080

Weekend of Code #3: A to Z with a Twist

Theme

A to Z with a Twist is an exploration into racing games and freerunnnig games where we are trying to get from A to Z but we add something to make it interesting. BE CREATIVE AS POSSIBLE as the whole idea of this weekend is to take risks and explore. Focus on the twist not the racing. Make it as fun as possible.

Rules

  • Graphics, Physics and Sound Libraries are allowed: Examples PTK, SDL, Box2d, Chipmunk, OpenAL ect...
  • No games libraries are allowed. If in doubt as me.
  • All code must be written from scratch in the weekend, no copy and paste or code reuse.
  • All content must be made during the weekend: photos and scans are allowed.
  • The final code and all things required to run the game must be uploaded to the website prior to Monday Noon (GMT). Uploader will be on site from Sunday Noon.

Examples

  • Assassins Creed: Free running with killing.
  • Stuntman Ignition: Brilliant Stunt along course.
  • Destruction Derby: Destroy other cars.
  • Mario Kart: Weapons.
  • Chase Hollywood Stunt Driver: South African Hollywood Game

Anything Else

Have fun, grab some sleep. You can contact me using the feedback form on the site or I'll be hanging around in an irc channel. #ludumdare on Afternet.

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13Mar/080

Weekend of Code

The next weekend of code is on Easter weekend. Not planned but I kinda forget when Easter was back in January. Which was when the date was set.

We are currently asking a game company to supply us with the theme and some feedback. More info as it becomes available.

I will be putting up a new podcast this weekend on 68k ASM as promised along with the update for the first years as promised.

Its all been moving along at a rapid pace with interviews and applications ect... I'll keep you on the ball.

3Dec/074

Code Weekend: One Button Joystick

The weekend is done and the coffee is finished.

Download Entries

Please leave and Read the feedback. I'm sure all the entrants will appreciate it.

Comments

30Nov/070

Weekend of Code

Theme

One-Button Joystick

Friendly to all Ages

Collection Element

Details

Your game input can only be a directional input and an action button.

Up to 8 directions, keyboard or joystick allowed only one action button.

There must be an element of collection or pick-up.

More Details

Now go get coding you little code monkeys. You can find me on irc.afternet.org in #ludumdare .

30Nov/070

Weekend of Code

So get ready for a great weekend of code. The code weekend page will be uploaded at 1800 on Friday. So we don't expect a huge weekend but we are all ready go go.

A huge thanks to all the people that are helping set it up. Huge thanks to Mark Sample, Lead Designer at Eutechnyx. Thanks to him, Chris, and code-works we are trying to make this weekend more relevant for young game programmers and get the most out of it.

So drop by on Friday and come join us for a great weekend of code.

11Nov/070

Another Weekend is Here

The next weekend of Code is here.

First Weekend of December

I've been talking to the guys who run our course at Northumbria and a few hopeful third parties about getting more out of these weekends.

So I cannot promise anything yet but its open to all, but focused at games students. I'm hoping as I said to get some companies involved but we will see what happens.

What I can promise: Thee weekend will happen. It will only take a weekend and will involve making a game in a weekend.

Everything else is uncertain. Give us your feedback.

8Oct/070

Code Weekend: Magnets / Gravity

The Handins are well in.

Thanks to everyone who entered.
I cannot say how great it is you took the time to code together a game in no time at all.
Your efforts rock as do you all
Claire

The voting begins tomorrow.

Download entries here. More polished version will be up on the site one the contest is done.
Where possible they have been made more compliant but we had a mix of win32, sdl(win/linux), and ruby.

  • Magnescape: A Shoot-em-Up with Magnet Balls by Neil
  • GraviTux: OS wars with Magnets by Alice
  • Lander: Lander Remake by Jase
  • Maggilz: Swarm Magnet Racer by Claire

Podcast

Will be thrown up tomorrow with the voting page.

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1Oct/070

Weekend of Code

So this weekend we are having a weekend of code. Basically the competition is simple. You have a weekend to make a game.

The Rules and Hints can be found here.

Final Themes

This is the final list of themes for this weekend. The official theme will be announced at 1800 on Friday (UK time). So without further delaying they are.

  • Braaaaains!: Anything brains related
  • Magnets / Gravity: Attraction and Repulsion
  • Generated Content: No loading of graphics sound or levels. All generated on the fly.
  • Squirrels: The furry little devils
  • Ricochet: Use of rebounds as core element
  • Transform: Transforming or Shape-shifting
  • Construction: Building (please avoid Tetris)

29Sep/070

Game Pit #15: Into the Pixel Pit

RSS
iTunes Link
MP3

[Warning: Non-technical cast. Normal show style returns next week.]

So we are back!

I've moved into a house of Crazy. Prepare to meet.

Jason: Web Head

Neil: Audiophile and Angry Guy

Dash: The Dutchman

Dan: The Last One

Together they make my new home the Pixel Place the place it is.

Weekend of Code

More on Monday but this coming weekend we are having a weekend of Code for the Games course students but outsiders are welcome. Its a simple theme game, no game makers comp. You have from 18:00 on Friday till 24:00 on Sunday to make a game from scratch.