Flammable Penguins Blog The internet home of Claire Blackshaw

9Jan/110

Why Less Posts

XKCD: Stop and Think

So other than the occasional project posting my posts have gone down. This isn't because my writing has decreased but because of a new method I have.

  1. Oooh I have an idea.
  2. Is it offensive, or NDA? Then rant to friends or co-workers as appropriate.
  3. Okay I can share it with the world, break it down to 140 characters and tweet it.
  4. Is it still in my head?
  5. Write a blog post, save the draft
  6. Talk it out with friends, let it run around my head
  7. Review draft
  8. If comfortable Publish, otherwise continue to review or delete

Of course a lot of times I just feel what I'm writing is too opinionated or is lacking good sources. The most common case is I can find a much better written article by a more knowledgeable expert which covers most the points.

Anyone else use a similar system? Thoughts?

3Jan/110

Project Humps

This LudumDare I was hit by a blaze of inspiration. I was soooo excited by this project!!! Then the truck of problems ran me over, several times.

Build a 3D Spatial Puzzle based on a secret phrase. The phrase is revealed when the person completes the puzzle.

Then I opened Unity3D and it constantly hit me with minor irritations, though to be fair I've gotten over most of those. The real stumbling block is lots and lots of obscure Math and Niggly technical problems.

Now an interesting problem is exciting and one which you can get your teeth into and gets you excited. One example of this is the generation of the spatial puzzle. Which is awesome procedural content generation.

No I'm talking about stupid little math problems, rotations, parenting and frankly silly stupid problems. Stuff which on paper is stupidly simple. Things like smoothing out camera behaviours, improving physics performances and glitches.

I think I can safely say 90% of the project has been hung up on technical glitches and minor issues. Not sure if I'm going to continue. Taking a breather and thinking about it again.

Prototype - Click to Try

WASD + QE = Camera Controls
Space = Break-up & Rotate Drag Piece
Left Mouse = Select Object
Right Mouse Drag = Drag Object Around

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