Forest of Fun

Claire's Personal Ramblings & Experiments

More notes on Game-Play

Frank: Pet Game Programming Academic
More notes on Game-Play


More notes on Game-Play

So I’ve been at Uni and running around town so most of my work was in my note-book but it gave me some time to form some thoughts, and define some game-play. Also after much thought a stunning thought came to me. NO VIOLENCE!!!

Player Actions

  • Frank
    • Pet / Scold
    • Feed Frank
    • Move Frank
    • Highlight Point
  • Prop
    • Move
    • Harvest
    • Interact
  • Start Game
  • Buy Prop

Props

  • Bought with Coin
  • Upgraded with Coin
  • Can be either Exterior or Interior Item
  • Production
    • Food
    • Coin
    • Time-Based
    • Max Capacity
    • Does not Spoil

Buildings

  • Bigger on the inside
  • Can be upgraded with Coin

Mini-Games

  • Practice Mode
    • Teach Frank Skills
  • Daily Tournament
    • Coin can be Won
  • Race
    • Get from A-B in shortest time
    • Hurdles and Path Finding
  • Treasure Hunt
    • Time Limit
    • Find X items in time limit
    • Find hidden items for bonus points
  • Tag
    • Time Limit
    • Multiplayer only
    • One Pet is it
    • The others need to run or hide
    • On touch the target becomes it

Frank

  • Appearance
    • Pattern
    • Colour
  • Stats
    • Speed
    • Jump
    • Brain
  • Skills